
In fact, I find myself nodding my head to the music of certain stages. Sure, not every single level is fun to play through, but most of them are really quite enjoyable with a fair bit of exploration. I’ve been saying a number of times about how clever Sackboy’s level design is, but that’s how much I like it. While the adaptive triggers are not used quite as extensively as the haptic feedback of the DualSense controller, they still positively impact the gaming experience. I can feel the resistance change as I’m pulling on a mechanism, or when I lift up a bomb to be thrown at certain enemies. Naturally, Sackboy also uses the adaptive triggers of the DualSense controller. I can physically feel the static of an electrified floor, or even the beats of the background music – no other game has ever given me this level of immersion before. Unlike, say, Marvel’s Spider-Man: Miles Morales, this game takes full advantage of the controller’s much more refined haptic feedback than its predecessor. Speaking of controls, I absolutely love how Sackboy make use of the DualSense’s haptic feedback. Never did I feel like I was being held back by the game’s controls, which is (again) great for a platform game. I can navigate the titular Sackboy around the different stages very efficiently, and if I do fall down a pit or get damaged, it is entirely on me. What stood out to me the most throughout my time with Sackboy is its tight controls a very important feature for any platformer.

Let’s get to the good stuff now, shall we? The Good Stuff Rather, it’s the clever level design and catchy tunes of the game that really elevate this platformer. The game also has a story campaign of sorts, though it’s not a particularly compelling one.īut the main appeal of Sackboy isn’t the story. Almost every stage has its own unique mechanic, and with five different worlds to explore – with a few hidden areas – you’ve got a lot of stages to play through. Sackboy is a platformer with some clever twists here and there.

This, coupled with great level design and music, make Sackboy an absolutely fun platformer.

Of course, I’m talking about Sackboy’s clever use of the PS5’s DualSense controller, which offers incredibly refined haptic feedback to further enhance the gaming experience. But Sackboy: A Big Adventure, despite the fact that it’s available on both the PS5 and PS4, feels like it was made for the PS5 – quite literally, actually. The PlayStation 5, while very impressive, still don’t have games that really take advantage of the next generation console’s range of new features.
